Curve Digital is an award-winning label that is independent with developers around the world to provide the most effective in interactive activity. Having a point that is unique of and a good feeling of humour, CurveвЂ™s experience with bringing engaging games to a number of platforms while the broadest possible audiences is incomparable.
One of several fast-growing electronic writers worldwide, Curve Digital has won a number of industry honors with regards to their publishing efforts including TIGAвЂ™s Best Publisher Award and MCVвЂ™s Publisher of the season, furthering the aspirations associated with the ever-growing team.
As well as dealing with a host of separate designers, Curve DigitalвЂ™s interior category of studios includes Brighton-based development team, Runner Duck Games and established game studio, IronOak Games.
With a drive for producing, publishing and marketing probably the most fun, engaging and entertaining games, Curve Digital has released many different games including classic indie gems When it comes to King and Bomber Crew, critically acclaimed experiences such as for example Flame into the Flood and Autonauts together with multi-million selling smash hit Human Fall Flat.
With more than twenty years’ expertise in the industry, our CEO, John joined up with Curve Digital from Tencent where he served as VP of partnerships. Previously, as EVP of Publishing at Sega, he shaped the business’s change, growth and new content strategy. Before that, John invested time with Eidos and simply just Take Two where he had been instrumental into the launch of a few brand new franchises.
Simon features a nose for what makes a winner. A games industry job which started being a journalist, SimonвЂ™s since played pivotal roles when you look at the PR and advertising of games such as for instance Guitar Hero, the Batman: Arkham series, Pokemon X&Y, Candy Crush Soda Saga. He showcased in MCV’s Top 100 Most Influential People Working within the British Video Games Industry.
Investor and news owner in the British entertainment industry, Stuart built Intent Media – developing it via natural development and purchase in to a business that is ВЈ10m. After the purchase of Intent, he became an important shareholder and president of newly created Curve Digital in summer time 2013.
A videogaming marketeer with huge industry experience. Ahead of CurveвЂ™s that is leading worldwide activity, Ben was Head of Esports at McLaren Racing, driving esports strategy. Before that, Ben invested six years at Microsoft working across Xbox third party advertising, Partnerships, Activities and Windows Global advertising for the reason that time. He’s got additionally headed SEGAвЂ™s worldwide advertising for core games and worked for 2K Games and Future Publishing in a lifetime career in the market spanning over fifteen years.
With decade into the game titles industry across electronic publishing, analysis and strategy that is commercial Jarvis Crofts joined up with Curve Digital to lead an innovative new group as VP Strategic preparing. This group had been founded to incorporate further level to your commercial operations, content strategy and choice creating, with a view to make sure our lovers and studios continue steadily to get the publishing expertise that is best feasible.
Leading the introduction of our games, with over two decadesвЂ™ experience as a frontrunner in games development and studio directing, Marcus Fielding did when it comes to loves of EA, SEGA, Microsoft and Sumo Digital to mention a few.
Susan Planck, FCCA
Resident bean counter with more than ten years’ experience as an accountant within the media and entertainment companies. Susan’s career has primarily contained commercially-focused functions within finance and dealing with recently obtained smaller organizations, assisting them find their destination in a larger organisations. Has not won any prizes on her behalf spreadsheets yet, but there is nevertheless time.
With considerable expertise in the Console and Mobile sectors, Paul Baldwin has assisted to create partnerships that are strategic multiple partner organizations. Acting being an intermediary Paul has help link Curve Digital with lovers across North American, European & Asian areas.
With a vocation spanning retail, media and entertainment, most recently leading the purchase, procedure and purchase of GlobalвЂ™s production that is live publishing companies, Ian Buckley brings his wide range of economic expertise in innovative companies into the realm of video gaming.